#ifndef ANIMATION_FRAME_H
#define ANIMATION_FRAME_H

#include "geom.h"

struct AnimationFrame
{
    Vector3 posInTexture;
    Dimension size;
    float duration;

    AnimationFrame():
    posInTexture(),
    size(),
    duration (0.0f) {}

    AnimationFrame(Vector3 pos, Dimension s, float t):
    posInTexture(pos),
    size(s),
    duration(t) {}
};

#endif
